Thursday, July 16, 2009

NaturalMotion Revenue Grew 80% in First Half of FY 2009

NaturalMotion Reports 80% Revenue Growth for First Half of FY 2009

Solid Profitability on Strong euphoria and morpheme Sales

OXFORD, UK - July 16, 2009NaturalMotion today announced its best first two quarters in the company’s history, reporting an 80% revenue growth for the first half of FY 2009. The company, which licenses animation technology to game publishers and developers, cited rapid adoption of its morpheme engine as well as strong euphoria revenues as the main factors.

Torsten Reil, CEO of NaturalMotion, said: “The first two quarters of our fiscal 2009 have exceeded our revenue and profitability expectations. We’re particularly pleased with the adoption rate of morpheme over the period, a testament to the product’s quality as well as the desire by publishers to put their games on solid, future-proof technology foundations.”

With offices in Oxford (England) and San Francisco (California), NaturalMotion’s staff count has risen to 70, and the company’s Oxford HQ has recently moved into larger purpose-built offices.

NaturalMotion’s flagship technology euphoria uses the CPU to generate animation in real-time, thus creating truly interactive experiences. Available for PlayStation 3, Xbox 360 and PC, euphoria made its debut in Grand Theft Auto IV and Star Wars: The Force Unleashed, with further titles in development.

The company’s other run-time product morpheme is the first graphically-authorable animation engine. Available for Playstation 3, Xbox 360, Wii and PC, morpheme’s announced customers include Bioware, CCP, Disney, Eidos and it has been licensed by many others.

In addition to developing games technology products, the company is also creating its first in-house IP Backbreaker, a football game based on its euphoria and morpheme engines.


About NaturalMotion

NaturalMotion Ltd. is a leading entertainment software company with offices in Oxford (England) and San Francisco (California). The company produces the widely-adopted animation technologies euphoria, morpheme and endorphin, used across the game and movie industries by companies such as Rockstar Games, LucasArts, Disney, Bioware and many others. Backbreaker, the company’s first in-house game is currently in production.

For further information please contact Rob Donald, PR & Marketing Manager at NaturalMotion on +44 (0)1865 250 575 or visit www.NaturalMotion.com.

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