Read TeamXbox's LEGO Indiana Jones 2 review.
LucasArts and developer Traveller's Tales have released a free downloadable demo of LEGO Indiana Jones 2: The Adventure Continues , which is available on Xbox Live Marketplace.
Developed by the same team at Travellers Tales that created the award-winning LEGO Indiana Jones: The Original Adventures and the LEGO Star Wars series, LEGO Indiana Jones 2 presents a tongue-in-cheek take on all four cinematic adventures of pop cultures most iconic archaeologist, including for the first time ever "Indiana Jones and the Kingdom of the Crystal Skull" and will give players the ability to create levels of their own!
“The Package” Free on Halo Waypoint Dec. 5th‘Avatar’ Director James Cameron Talks Future Projects
Friday, December 25, 2009
Thursday, December 17, 2009
360Live App Releases on iTunes
Last week saw the somewhat stealthy (given the US Thanksgiving holiday) release of a new iPhone app designed to let users manage their Xbox Live friend requests and messages. Called 360Live and priced at $1.99 USD, it also supports the game history feature and virtually everything else the Xbox.com site allows.
However, there may be a bump in the road for developer Xavier Larrea, as Microsoft issued a directive in August of 2008 stating that all apps accessing Xbox Live information services must be free. While $1.99 errs in the direction of reasonable for App Store pricing, the charge would appear to be in conflict with Microsofts expressed desire for such applications to remain free (or, perhaps, to remain non-profit).
Neither Larrea nor Microsoft responded to requests for comment in time for publication.
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However, there may be a bump in the road for developer Xavier Larrea, as Microsoft issued a directive in August of 2008 stating that all apps accessing Xbox Live information services must be free. While $1.99 errs in the direction of reasonable for App Store pricing, the charge would appear to be in conflict with Microsofts expressed desire for such applications to remain free (or, perhaps, to remain non-profit).
Neither Larrea nor Microsoft responded to requests for comment in time for publication.
BBC iPlayer for Xbox 360 on Indefinite HoldZoe Saldana Reveals The Secrets Behind Her ‘Avatar’ Alien
Bethesda Acquires Publishing Rights for RAGE
ZeniMax announced this morning that it has secured rights to publish id Software's anticipated post-apocalyptic shooter RAGE in 2010. Previously, EA held the rights to publish the long in development title from the house of Doom. According to Zenimax, EA's participation has now ceased moving forward. ZeniMax will publish RAGE through their more commonly known subsidiary, Bethesda Softworks, after its move earlier this year to become a larger publishing brand, which saw it release both WET and Rogue Warrior. Development on RAGE has allegedly not been affected.
ECA Membership Cancellations Cause Gamer Stir‘New Moon’ Co-Star Thinks ‘Breaking Dawn’ Green Light Is Imminent
ECA Membership Cancellations Cause Gamer Stir‘New Moon’ Co-Star Thinks ‘Breaking Dawn’ Green Light Is Imminent
Trials HD BIG PACK DLC Announcement Trailer
Editor's Note: You can read our review of Trials HD here.
If you've played Trials HD, you'll understand when I say that it is addictively voluntary torture; hours of screaming, and yelling, and rocking back and forth in your seat as you will your bike to do what you're not even sure you need it to do to clear the course and move on to the next agonizing segment.
Which is all much, much more fun than it sounds.
That being said, it's likely that it will take a special kind of masochist (that happens to comprise a large chunk of the gaming populace) to get excited for the newly announced Trials HD DLC, the "BIG PACK." I could say more, but why don't you watch the trailer and see for yourself. If you'll excuse me, I'm going to buy some MS points.
1280x720 | 640x360
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If you've played Trials HD, you'll understand when I say that it is addictively voluntary torture; hours of screaming, and yelling, and rocking back and forth in your seat as you will your bike to do what you're not even sure you need it to do to clear the course and move on to the next agonizing segment.
Which is all much, much more fun than it sounds.
That being said, it's likely that it will take a special kind of masochist (that happens to comprise a large chunk of the gaming populace) to get excited for the newly announced Trials HD DLC, the "BIG PACK." I could say more, but why don't you watch the trailer and see for yourself. If you'll excuse me, I'm going to buy some MS points.
1280x720 | 640x360
New ‘Iron Man 2′ Trailer Features Whiplash, Black Widow, War MachineEA Formally Announces Mercs Inc.
Tuesday, December 15, 2009
Ubisoft Plans Heavy Support For Natal
Amidst news of a more than 78 million euro loss for the quarter, Ubisoft has made public its plans to release 10 titles supporting Natal within 6 months of Microsofts ambitious relaunch initiative. On their quarterly earnings call with investors this morning (via Leigh Alexander at Gamasutra), CEO Yves Guillemot signaled Ubisofts commitment to Natal, stating "We have around 10 games that will come for Natal during the first six months of the launch of Natal, and we expect between four to five games for the new controller [from] Sony.
While this more or less confirms that Microsoft is aiming at a fiscal third quarter launch for Natal in 2010, more interesting is the confidence Ubisoft seems to have in the project. Guillemot cited an unpredictable third party market on Nintendos casual friendly Wii as primarily responsible for their financial losses for Q3, yet made clear that a majority of Ubisofts Natal releases will be aimed at a casual audience. This indicates a belief at Ubisoft that the ecosystem for third party titles in the casual market will be more hospitable on Microsofts console than on the Wii, to say nothing of Ubisofts significantly less developed plans for Sonys own motion control peripheral, set to release in the Spring of next year.
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While this more or less confirms that Microsoft is aiming at a fiscal third quarter launch for Natal in 2010, more interesting is the confidence Ubisoft seems to have in the project. Guillemot cited an unpredictable third party market on Nintendos casual friendly Wii as primarily responsible for their financial losses for Q3, yet made clear that a majority of Ubisofts Natal releases will be aimed at a casual audience. This indicates a belief at Ubisoft that the ecosystem for third party titles in the casual market will be more hospitable on Microsofts console than on the Wii, to say nothing of Ubisofts significantly less developed plans for Sonys own motion control peripheral, set to release in the Spring of next year.
‘Up In The Air’ Director Jason Reitman Reveals The Real George ClooneyNatal Details to Surface at Gamesfest
New Final Fantasy XIII Screens
This eagerly anticipated title takes full advantage of the Xbox 360 system's advanced hardware, providing tangible, intuitive controls while delivering seamless transitions between real-time gameplay and stunning in-game cinematics. The latest in cutting-edge technology has been utilized in the development of FINAL FANTASY XIII, thus making this newest addition to the FINAL FANTASY series worthy of the title "next generation."
Click here to view all screenshots
‘The Lovely Bones’: Girl Interrupted, By Kurt LoderMadden NFL Arcade Out Now on XBLA
Click here to view all screenshots
‘The Lovely Bones’: Girl Interrupted, By Kurt LoderMadden NFL Arcade Out Now on XBLA
Natal Details to Surface at Gamesfest
Develop Magazine has obtained what it considers to be confirmed information that Microsoft will show much more about their Natal platform at their February Gamesfest conference. This comes after a 2009 hiatus for the series of events for the development community held in Seattle, London, and Tokyo.
Via Develop:
The description for the design track reads: "Project Natal not only revolutionizes the way people play games, but also changes the way games are designed and created. The Project Natal Design track will present innovative thinking and ideas to help you take your game from office to living roomcreating new ways to work, building showcase experiences, divining user intent, and designing gestures for UI versus game interactions. Discover best practices and what makes the magic in a Project Natal game."
Meanwhile the tech track's blurb reads: "Project Natal provides a groundbreaking new way for games to use natural user motion to interact with the Xbox 360. Experience the future now, with this cutting-edge technology! Join us to learn how to develop world-class titles using Project Natal, which provides many exciting new features that can be challenging to programmers. In the Project Natal Technical track, we will walk you through how to overcome these challenges with a combination of classic techniques and new thinking. We will explore the depths of this exciting technology and dive deep into gesture recognition, avatar retargeting, speech recognition, advanced raw stream processing, handling different player environments, and many other topics. No controller required!"
This follows earlier reports this month that Microsoft has secretly been visiting major publishers to sell them on developing for Natal in time for the system's predicted fiscal Q3 launch next year, and their recent postings for development jobs for Natal and their Halo-focused 343 studios. Ubisoft also specified that they'll dedicate significant support to the Natal platform in their earnings call this week, with plans to ship up to 10 titles within 6 months of its launch.
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Via Develop:
The description for the design track reads: "Project Natal not only revolutionizes the way people play games, but also changes the way games are designed and created. The Project Natal Design track will present innovative thinking and ideas to help you take your game from office to living roomcreating new ways to work, building showcase experiences, divining user intent, and designing gestures for UI versus game interactions. Discover best practices and what makes the magic in a Project Natal game."
Meanwhile the tech track's blurb reads: "Project Natal provides a groundbreaking new way for games to use natural user motion to interact with the Xbox 360. Experience the future now, with this cutting-edge technology! Join us to learn how to develop world-class titles using Project Natal, which provides many exciting new features that can be challenging to programmers. In the Project Natal Technical track, we will walk you through how to overcome these challenges with a combination of classic techniques and new thinking. We will explore the depths of this exciting technology and dive deep into gesture recognition, avatar retargeting, speech recognition, advanced raw stream processing, handling different player environments, and many other topics. No controller required!"
This follows earlier reports this month that Microsoft has secretly been visiting major publishers to sell them on developing for Natal in time for the system's predicted fiscal Q3 launch next year, and their recent postings for development jobs for Natal and their Halo-focused 343 studios. Ubisoft also specified that they'll dedicate significant support to the Natal platform in their earnings call this week, with plans to ship up to 10 titles within 6 months of its launch.
‘Avatar’ London Premiere Brings Out Stars, Wows CrowdSupreme Commander 2 Gets A Release Date
BBC iPlayer for Xbox 360 on Indefinite Hold
The Telegraph reported last week that the popular iPlayer initiative from the BBC wont be coming to the Xbox 360 in the UK any time soon, as the project has been placed on indefinite hold.
Microsoft only wants to offer its users access to platforms it can charge for as this is the model it is pursuing. It wants to ensure that only those paying for Xbox Live Gold accounts can access its additional content services and even then there is usually a charge on top to get access to those. For example, to access the Sky Player on Xbox, you have to pay for a Gold subscription as well as a Sky subscription, explained one of the sources close to the BBC.
This move maintains the status quo for the Xbox Live ecosystem. The Xbox 360 continues to require a Gold membership for high level chat features such as the Live party system, and also requires a Gold membership for Netflix access in North America (while Netflix recently became available on Sonys PS3 via a disc from the online rental company, a feature which is expected to be integrated with the system next fall). Microsoft declined the Telegraphs requests for comment on the issue.
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Microsoft only wants to offer its users access to platforms it can charge for as this is the model it is pursuing. It wants to ensure that only those paying for Xbox Live Gold accounts can access its additional content services and even then there is usually a charge on top to get access to those. For example, to access the Sky Player on Xbox, you have to pay for a Gold subscription as well as a Sky subscription, explained one of the sources close to the BBC.
This move maintains the status quo for the Xbox Live ecosystem. The Xbox 360 continues to require a Gold membership for high level chat features such as the Live party system, and also requires a Gold membership for Netflix access in North America (while Netflix recently became available on Sonys PS3 via a disc from the online rental company, a feature which is expected to be integrated with the system next fall). Microsoft declined the Telegraphs requests for comment on the issue.
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Sunday, December 13, 2009
ECA Membership Cancellations Cause Gamer Stir
The Internet is abuzz with message-board posts and subsequent articles about issues some gamers are having in updating their Entertainment Consumers Association (ECA) memberships. For example, a story on The Consumerist consumer-advocacy website details problems that members have had in trying to change the auto-renew status of their memberships or to cancel their membership outrightproblems that seem to stem from changes the ECA made to its website. Comments to the story echo much of what is covered in the article and shows the level of concern members and non-members have over these changes, as well as the ECA itself.
TeamXbox made an attempt to contact Hal Halpin, the ECA president, over these concerns, and an ECA spokesperson replied by e-mail with a statement from Halpin regarding these issues; below, you can read the full statement as received.
[In the spirit of full disclosure, the author of this news story was employed by Halpin as an editor for CyberActive Publishing, working on the GameWeek trade magazine and the GameDaily.com website. This employment relationship lasted a little more than two years and ended in January 2002 when CyberActive went out of business and was dissolved as a corporation.]
We were disheartened to read some of the coverage and comments related to complaints regarding our member cancellation policies this morning. The issue seems to have begun following a guest article that I penned a few months ago, where I highlighted the various policy issues that gamers should be aware of from Net Neutrality and Universal Broadband to Digital Rights Management (DRM) and End User License Agreements (EULAs). I concluded the piece by providing those who had taken the time to diligently read the article with a coupon code, encouraging them to sign up for a free trial membership the logic being that wed like to have readers who care about the issues among our ranks. For about four weeks following the publishing, we had a small bump in new member acquisition, but they were not coming from the article, unfortunately. These new members were coming from websites and forums that were solely promoting the coupon code, sans important reading.
Within a relatively short period of time, some of the new members found an exploit in one of our partners promotional codes and spread the word. The partner tried to resolve the situation, during which time we removed any references to the program, but ultimately it was decided that the offer be terminated. We advised members as soon as we were aware and reassured them that we were working on additional offers with new partners. We updated our website during the same timeframe in a long planned for Content Management System upgrade and an inactive back-end feature became visible, which looked to give some members the option to opt-out of the association. We were alerted to the error and removed the non-functioning feature immediately. Because it was viewable and then removed, those same few members became concerned that it was a feature that had been live all along and was suddenly removed. We then attempted to explain the situation and allay their concerns.
There were then concerns about the auto-renew structure of our payment system and business model related to that same function. We explained that we are working on ramping up infrastructure to become more automated going forward, but due to a small but active number of members who were repeatedly joining, leaving and re-joining the organization in an effort to exploit our member benefits and unduly take advantage of our partners generous offers we would require a mailed letter, as per our membership agreement. Needless to say, that incensed the exploiters who then contacted the Better Business Bureau (BBB) and their personal banks to report that we attained their membership under fraudulent conditions, in effect committing fraud themselves. Upon investigating the opened investigations, the respective banks and BBB all found ECA to be soundly reputable. We understand that several of the banks have since opened fraud investigations into their customers and that they take such matters very seriously.
Over the past few years, membership in the ECA has grown substantially, the primary reason for which is directly attributable to the important work done by the association, partnerships formed with coalitions, parallel trade associations and corporations, all eager to help defend the rights of game consumers. We have added many valuable benefits for members including discounts on games-related goods and services, purchases and rentals and a whole host of additional affinity benefits. We have several retail partners who offer significant promotions and several more, which are in the process of being finalized. It is important to note that the number of members who were/are involved in this unfortunate issue is very small and not representative of the organization as a whole. We sincerely thank the dedicated ECA members and the gaming community for their understanding and support on this matter and we look forward to continuing to grow the organization to suit the needs of the consumers.
[signed]
Hal Halpin ECA President
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TeamXbox made an attempt to contact Hal Halpin, the ECA president, over these concerns, and an ECA spokesperson replied by e-mail with a statement from Halpin regarding these issues; below, you can read the full statement as received.
[In the spirit of full disclosure, the author of this news story was employed by Halpin as an editor for CyberActive Publishing, working on the GameWeek trade magazine and the GameDaily.com website. This employment relationship lasted a little more than two years and ended in January 2002 when CyberActive went out of business and was dissolved as a corporation.]
We were disheartened to read some of the coverage and comments related to complaints regarding our member cancellation policies this morning. The issue seems to have begun following a guest article that I penned a few months ago, where I highlighted the various policy issues that gamers should be aware of from Net Neutrality and Universal Broadband to Digital Rights Management (DRM) and End User License Agreements (EULAs). I concluded the piece by providing those who had taken the time to diligently read the article with a coupon code, encouraging them to sign up for a free trial membership the logic being that wed like to have readers who care about the issues among our ranks. For about four weeks following the publishing, we had a small bump in new member acquisition, but they were not coming from the article, unfortunately. These new members were coming from websites and forums that were solely promoting the coupon code, sans important reading.
Within a relatively short period of time, some of the new members found an exploit in one of our partners promotional codes and spread the word. The partner tried to resolve the situation, during which time we removed any references to the program, but ultimately it was decided that the offer be terminated. We advised members as soon as we were aware and reassured them that we were working on additional offers with new partners. We updated our website during the same timeframe in a long planned for Content Management System upgrade and an inactive back-end feature became visible, which looked to give some members the option to opt-out of the association. We were alerted to the error and removed the non-functioning feature immediately. Because it was viewable and then removed, those same few members became concerned that it was a feature that had been live all along and was suddenly removed. We then attempted to explain the situation and allay their concerns.
There were then concerns about the auto-renew structure of our payment system and business model related to that same function. We explained that we are working on ramping up infrastructure to become more automated going forward, but due to a small but active number of members who were repeatedly joining, leaving and re-joining the organization in an effort to exploit our member benefits and unduly take advantage of our partners generous offers we would require a mailed letter, as per our membership agreement. Needless to say, that incensed the exploiters who then contacted the Better Business Bureau (BBB) and their personal banks to report that we attained their membership under fraudulent conditions, in effect committing fraud themselves. Upon investigating the opened investigations, the respective banks and BBB all found ECA to be soundly reputable. We understand that several of the banks have since opened fraud investigations into their customers and that they take such matters very seriously.
Over the past few years, membership in the ECA has grown substantially, the primary reason for which is directly attributable to the important work done by the association, partnerships formed with coalitions, parallel trade associations and corporations, all eager to help defend the rights of game consumers. We have added many valuable benefits for members including discounts on games-related goods and services, purchases and rentals and a whole host of additional affinity benefits. We have several retail partners who offer significant promotions and several more, which are in the process of being finalized. It is important to note that the number of members who were/are involved in this unfortunate issue is very small and not representative of the organization as a whole. We sincerely thank the dedicated ECA members and the gaming community for their understanding and support on this matter and we look forward to continuing to grow the organization to suit the needs of the consumers.
[signed]
Hal Halpin ECA President
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New Prince of Persia Announced for 2010
Ubisoft has announced a May 2010 release for the next installment in their Prince of Persia franchise, titled The Forgotten Sands. A trailer will debut during the Spike VGAs on December 12th.
Its been confirmed that Forgotten Sands will see a return to the Sands of Times storyline, jettisoning the most recent Prince of Persia titles more mysterious hero and love interest Elika. This isnt particularly surprising; despite a generally favorable critical response for the game (including our own Tom Price, who gave Prince of Persia a 9.1), the simplified controls and more forgiving design drove a wedge into its audience, with some gamers complaining that the game was too easy and not especially rewarding. This was reflected in Prince of Persias relative failure at retail, where it debuted in December of 2008 with less than 500K sales across both the PS3 and Xbox 360 according to Gamasutras estimates.
Ubisoft has not yet responded to a request for comment regarding the return to the Sands of Time universe, though it may be related to the Prince of Persia movie, which is also scheduled for a May 2010 release (and which contains elements of the Sands of Time fiction). The full text of Ubisofts press release can be found below.
SAN FRANCISCO November 30, 2009 Today Ubisoft announced that Prince of Persia: The Forgotten Sands(TM) video game is in development and is scheduled to be released May 2010 for consoles and handhelds. This new installment in the critically-acclaimed franchise marks the return to the Prince of Persia® Sands of Time storyline. Prince of Persia: The Forgotten Sands(TM) will feature many of the fan-favorite elements from the original series as well as new gameplay innovations that gamers have come to expect from the Prince of Persia brand.
Tune in to Spike TV's "Video Game Awards 2009" on Saturday, December 12, 2009 at 8 p.m. EST for the exclusive world premiere of the Prince of Persia: The Forgotten Sands(TM) trailer.
For ongoing updates about the game, please visit: www.princeofpersiagame.com
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Its been confirmed that Forgotten Sands will see a return to the Sands of Times storyline, jettisoning the most recent Prince of Persia titles more mysterious hero and love interest Elika. This isnt particularly surprising; despite a generally favorable critical response for the game (including our own Tom Price, who gave Prince of Persia a 9.1), the simplified controls and more forgiving design drove a wedge into its audience, with some gamers complaining that the game was too easy and not especially rewarding. This was reflected in Prince of Persias relative failure at retail, where it debuted in December of 2008 with less than 500K sales across both the PS3 and Xbox 360 according to Gamasutras estimates.
Ubisoft has not yet responded to a request for comment regarding the return to the Sands of Time universe, though it may be related to the Prince of Persia movie, which is also scheduled for a May 2010 release (and which contains elements of the Sands of Time fiction). The full text of Ubisofts press release can be found below.
SAN FRANCISCO November 30, 2009 Today Ubisoft announced that Prince of Persia: The Forgotten Sands(TM) video game is in development and is scheduled to be released May 2010 for consoles and handhelds. This new installment in the critically-acclaimed franchise marks the return to the Prince of Persia® Sands of Time storyline. Prince of Persia: The Forgotten Sands(TM) will feature many of the fan-favorite elements from the original series as well as new gameplay innovations that gamers have come to expect from the Prince of Persia brand.
Tune in to Spike TV's "Video Game Awards 2009" on Saturday, December 12, 2009 at 8 p.m. EST for the exclusive world premiere of the Prince of Persia: The Forgotten Sands(TM) trailer.
For ongoing updates about the game, please visit: www.princeofpersiagame.com
‘Avatar’ Director James Cameron Says Fan Pressure Inspires HimAssassin’s Creed II Sells 1.6 Million Copies In First Week
FIFA 10 Sells More than 4 Million
REDWOOD CITY, Calif. December 1, 2009 Electronic Arts Inc. (NASDAQ: ERTS) today announced the continued record-setting sales pace for FIFA 10 as well as the development of FIFA 10 Ultimate Team, a game mode expansion and new way of playing FIFA 10, the highest rated sports game* ever on the PlayStation®3 and Xbox 360®.
Based on internal sales projections, FIFA 10 has sold through more than 4.5 million units worldwide since launch, a 26 percent increase over the same period a year ago (eight weeks in Europe and five weeks in North America). FIFA 10 also became the fastest-selling sports videogame in the world with 1.7 million units sold through at European retail in its first week after its launch on October 1, and its the top selling game overall in Europe in 2009.
FIFA 10 has achieved new franchise records for online play as well, averaging 3 million** games played daily and over 113 million^ total online games played on the PlayStation 3 and Xbox 360 over the past two months, and will launch FIFA 10 Ultimate Team in the new year. FIFA 10 Ultimate Team is a deeper, more authentic, more dynamic version of the game mode successfully introduced last year and enables fans to customize the way they build their Ultimate Team.
Click here to view all screenshots
Take on the challenge of building an Ultimate Team of the best football stars in the world, manage one or multiple squads simultaneously, and compete against other gamers in dynamically updated online tournaments. For the record number of football fans playing FIFA 10 online, FIFA 10 Ultimate Team provides a new challenge to put a personally crafted team up against the rest of the world.
FIFA 10 Ultimate Team adds a lot more authenticity to a unique game that will update with new challenges and content over time, said Producer Paul Hossack. We now have over 7,000 players from 27 leagues available, from which gamers will craft one or multiple squads to show their mastery of the revamped, more realistic chemistry system, and compete in tournaments with exciting requirements and rewards. On top of that, well release new tournaments and other updates regularly to keep the experience fresh and exciting.
FIFA 10 Ultimate Team has more options and players that enable gamers to emulate the way real-world coaches and managers build the truly great football teams. Choose how to manage your team-focusing on creating one formidable squad, or managing multiple squads to match dynamic requirements for tournaments and competitions. Buy, sell, trade and acquire the biggest stars to build your dream team. Be strategic and tactical in preparing your squads for the various in-game competitions. A completely redesigned chemistry system built around player relationships on the pitch, means that managing teams and squads to their full potential is even more critical to success. Take carefully assembled squads into standard tournaments and themed competitions against the most formidable teams from around the world and then out wit and out play them.
Test your skills as a player and manager to claim global football supremacy with FIFA 10 Ultimate Team, available to purchase for 400 Microsoft points or $4.99 as a download via Xbox LIVE and the PlayStation Network to FIFA 10 beginning this February, 2010. FIFA 10 and an internet connection is required for play. FIFA 10 Ultimate Team is developed by EA Canada in Vancouver, B.C. It is not yet rated.
* Source www.metacritic.com as of November 27, 2009
** based on average daily online users between Oct. 1, 2009 and November 19, 2009.
^ as of November 30, 2009.
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Based on internal sales projections, FIFA 10 has sold through more than 4.5 million units worldwide since launch, a 26 percent increase over the same period a year ago (eight weeks in Europe and five weeks in North America). FIFA 10 also became the fastest-selling sports videogame in the world with 1.7 million units sold through at European retail in its first week after its launch on October 1, and its the top selling game overall in Europe in 2009.
FIFA 10 has achieved new franchise records for online play as well, averaging 3 million** games played daily and over 113 million^ total online games played on the PlayStation 3 and Xbox 360 over the past two months, and will launch FIFA 10 Ultimate Team in the new year. FIFA 10 Ultimate Team is a deeper, more authentic, more dynamic version of the game mode successfully introduced last year and enables fans to customize the way they build their Ultimate Team.
Click here to view all screenshots
Take on the challenge of building an Ultimate Team of the best football stars in the world, manage one or multiple squads simultaneously, and compete against other gamers in dynamically updated online tournaments. For the record number of football fans playing FIFA 10 online, FIFA 10 Ultimate Team provides a new challenge to put a personally crafted team up against the rest of the world.
FIFA 10 Ultimate Team adds a lot more authenticity to a unique game that will update with new challenges and content over time, said Producer Paul Hossack. We now have over 7,000 players from 27 leagues available, from which gamers will craft one or multiple squads to show their mastery of the revamped, more realistic chemistry system, and compete in tournaments with exciting requirements and rewards. On top of that, well release new tournaments and other updates regularly to keep the experience fresh and exciting.
FIFA 10 Ultimate Team has more options and players that enable gamers to emulate the way real-world coaches and managers build the truly great football teams. Choose how to manage your team-focusing on creating one formidable squad, or managing multiple squads to match dynamic requirements for tournaments and competitions. Buy, sell, trade and acquire the biggest stars to build your dream team. Be strategic and tactical in preparing your squads for the various in-game competitions. A completely redesigned chemistry system built around player relationships on the pitch, means that managing teams and squads to their full potential is even more critical to success. Take carefully assembled squads into standard tournaments and themed competitions against the most formidable teams from around the world and then out wit and out play them.
Test your skills as a player and manager to claim global football supremacy with FIFA 10 Ultimate Team, available to purchase for 400 Microsoft points or $4.99 as a download via Xbox LIVE and the PlayStation Network to FIFA 10 beginning this February, 2010. FIFA 10 and an internet connection is required for play. FIFA 10 Ultimate Team is developed by EA Canada in Vancouver, B.C. It is not yet rated.
* Source www.metacritic.com as of November 27, 2009
** based on average daily online users between Oct. 1, 2009 and November 19, 2009.
^ as of November 30, 2009.
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Modern Warfare 2 "Javelin" Fix Comes Friday
The so-called "Javelin" glitch that has been plaguing Call of Duty: Modern Warfare 2 multiplayer matches is about to meet its match. Earlier on Thursday, Robert Bowling, creative strategist for the game at developer Infinity Ward, posted to his Twitter feed that the patch to fix the exploit (and, reportedly, a few other MW2 glitches) had passed Microsoft's certification process, saying that Microsoft only needed to "push it live."
Apparently, that "push" will be just hours away at this writing. Larry HrybXbox Live's director of programming, but more likely better known as Microsoft's "Major Nelson"posted to his Twitter feed that the title update containing the fixes "will go live early Friday morning." Though Microsoft doesn't usually pin down the time that these kinds of data will be publicly available, history has shown that they often become downloadable to players via Xbox Live at around 2am Pacific Time.
Regardless of the exact time the patch goes up, there's a likelihood that, at this time on Friday, MW2 /Xbox 360 enthusiasts will be able to join Bowling in saying, "Goodbye Javelin glitchers!"
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Apparently, that "push" will be just hours away at this writing. Larry HrybXbox Live's director of programming, but more likely better known as Microsoft's "Major Nelson"posted to his Twitter feed that the title update containing the fixes "will go live early Friday morning." Though Microsoft doesn't usually pin down the time that these kinds of data will be publicly available, history has shown that they often become downloadable to players via Xbox Live at around 2am Pacific Time.
Regardless of the exact time the patch goes up, there's a likelihood that, at this time on Friday, MW2 /Xbox 360 enthusiasts will be able to join Bowling in saying, "Goodbye Javelin glitchers!"
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Friday, December 11, 2009
EA Announces Medal of Honor
LOS ANGELES, California December 2, 2009 Medal of Honor returns to the front lines, this time in todays war. For the first time in the franchises 10-year history, Medal of Honor is leaving the WWII theatre and putting players in war-torn Afghanistan. Electronic Arts Inc. (NASDAQ: ERTS) today revealed that in 2010, Medal of Honor, an all-new first-person shooter game, will introduce the Tier 1 Operator: a relatively unknown entity directly under the National Command Authority who takes on missions no one else can handle. The development team has been working closely with Tier 1 Operators from the U.S. Special Operations Community since the earliest stages of development to create the most authentic modern war experience. Inspired by real events, Medal of Honor reveals the mission of todays most elite American soldier his will, his mindset and his uncompromising professionalism.
Medal of Honor is being built with a best-in-class single-player campaign. The Medal of Honor development team at EALA has been hand-selected by the studio leadership of General Manager Sean Decker, Executive Producer Greg Goodrich and Senior Creative Director Rich Farrelly. To compliment the single-player experience, EALA has enlisted the multiplayer expertise at EA DICE. This team will develop the multiplayer experience of Medal of Honor. These two studios are coming together to deliver a world-class Medal of Honor that is poised to re-set the franchise for a new generation.
When we first set out to reinvent Medal of Honor, we wanted to stay true to its roots of authenticity and respect for the soldier but bring it into todays war. The Tier 1 Operator is the most disciplined, deliberate and prepared warrior on the battlefield. He is a living, breathing, precision instrument of war. said Greg Goodrich, Executive Producer, Medal of Honor. We are honored to have the rare opportunity to work closely with these men to create a game that shares their experience.
EA has always been an advocate for telling the soldiers story. The new Medal of Honor follows that tradition. We felt it was important to tell the story of todays war and todays elite soldiers via todays most relevant medium videogames, said Sean Decker, VP and General Manager of EALA. We are so proud to bring together two powerhouse development teams to make this game a reality; EA Los Angeles and EA DICE. Medal of Honor promises to be an unforgettable entry in the modern shooter genre.
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Medal of Honor is being built with a best-in-class single-player campaign. The Medal of Honor development team at EALA has been hand-selected by the studio leadership of General Manager Sean Decker, Executive Producer Greg Goodrich and Senior Creative Director Rich Farrelly. To compliment the single-player experience, EALA has enlisted the multiplayer expertise at EA DICE. This team will develop the multiplayer experience of Medal of Honor. These two studios are coming together to deliver a world-class Medal of Honor that is poised to re-set the franchise for a new generation.
When we first set out to reinvent Medal of Honor, we wanted to stay true to its roots of authenticity and respect for the soldier but bring it into todays war. The Tier 1 Operator is the most disciplined, deliberate and prepared warrior on the battlefield. He is a living, breathing, precision instrument of war. said Greg Goodrich, Executive Producer, Medal of Honor. We are honored to have the rare opportunity to work closely with these men to create a game that shares their experience.
EA has always been an advocate for telling the soldiers story. The new Medal of Honor follows that tradition. We felt it was important to tell the story of todays war and todays elite soldiers via todays most relevant medium videogames, said Sean Decker, VP and General Manager of EALA. We are so proud to bring together two powerhouse development teams to make this game a reality; EA Los Angeles and EA DICE. Medal of Honor promises to be an unforgettable entry in the modern shooter genre.
Alec Baldwin And Steve Martin To Co-Host The OscarsEA Formally Announces Mercs Inc.
Serious Sam HD The Second Encounter Announced
Croteam and Devolver Digital today announced that Serious Sam HD: The Second Encounter will be unleashed in early 2010 for PC and home console. Following in the tradition of The First Encounter, the game will feature all the insane action of the original game but with visuals beautifully rendered to current standards.
Serious Sam HD: The Second Encounter will also feature an all new Co-Op Tournament mode that will allow teams to compete with one another. And theres good reason for everyone to practice up. At the 2010 World Expo in Shanghai, China an event expected to draw more visitors than any worlds fair before it The Second Encounter will be a main attraction, allowing teams to compete for the Digital Youth Award, which promotes the values of creativity, culture, friendship, education and unity.
Its time for the WORLD to get Serious!
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Serious Sam HD: The Second Encounter will also feature an all new Co-Op Tournament mode that will allow teams to compete with one another. And theres good reason for everyone to practice up. At the 2010 World Expo in Shanghai, China an event expected to draw more visitors than any worlds fair before it The Second Encounter will be a main attraction, allowing teams to compete for the Digital Youth Award, which promotes the values of creativity, culture, friendship, education and unity.
Its time for the WORLD to get Serious!
THQ Announces UFC 2010Kanye West ‘Just Went For It’ In ‘We Were Once A Fairytale,’ Spike Jonze Says
Left 4 Dead 2 Moves 2 Million Units
Dec 1, 2009 - Valve, creators of best-selling game franchises (such as Half-Life and Counter-Strike) and leading technologies (such as Steam and Source), today announced sales results and multiplayer numbers for its zombie apocalypse, co-operative action, Left 4 Dead 2.
Released just two weeks ago, over 2 million retails copies of L4D2 have been sold worldwide and the game appears to be on target to become one of the top selling Xbox and PC titles for the month of November. Sales to date are more than double the original title, which was released exactly one year prior to L4D2. And "Black Friday" promotions during the title's second week of availability in North American resulted in stronger than expected sales in L4D2's bid to become one of this year's best selling releases on both platforms.
"Left 4 Dead 2 is off to a great start with strong support at retail and great reviews from the press," said Doug Lombardi, VP of marketing at Valve. "Meanwhile the title has already been played by over 1 million Xbox LIVE Gold account holders, and news regarding L4D2 DLC 1 is coming very soon."
Exclusively available for the Xbox 360 and PC, L4D2 sets a new benchmark for co-operative action games. The title adds melee combat to enable deeper co-operative gameplay, with items such as a chainsaws, frying pans, axes, baseball bats, and more.
With the AI Director 2.0, L4D's dynamic gameplay is taken to the next level by giving the Director the ability to procedurally change weather effects, world objects, and pathways in addition to tailoring the enemy population, effects, and sounds to match the players' performance. The result is a unique game session custom fitted to provide a satisfying and uniquely challenging experience each time the game is played.
Finally, with new Survivors, boss zombies, weapons, and items, Left 4 Dead 2 offers a much larger game than the original, featuring more co-operative campaigns, more Versus campaigns, new Survival maps, and the new competitive game mode, Scavenge, all available at launch.
For more information, please visit www.l4d.com.
‘The Lovely Bones’ Director Peter Jackson Creates A Beautiful PurgatoryFamitsu No More Heroes on Xbox 360 in 2010
Released just two weeks ago, over 2 million retails copies of L4D2 have been sold worldwide and the game appears to be on target to become one of the top selling Xbox and PC titles for the month of November. Sales to date are more than double the original title, which was released exactly one year prior to L4D2. And "Black Friday" promotions during the title's second week of availability in North American resulted in stronger than expected sales in L4D2's bid to become one of this year's best selling releases on both platforms.
"Left 4 Dead 2 is off to a great start with strong support at retail and great reviews from the press," said Doug Lombardi, VP of marketing at Valve. "Meanwhile the title has already been played by over 1 million Xbox LIVE Gold account holders, and news regarding L4D2 DLC 1 is coming very soon."
Exclusively available for the Xbox 360 and PC, L4D2 sets a new benchmark for co-operative action games. The title adds melee combat to enable deeper co-operative gameplay, with items such as a chainsaws, frying pans, axes, baseball bats, and more.
With the AI Director 2.0, L4D's dynamic gameplay is taken to the next level by giving the Director the ability to procedurally change weather effects, world objects, and pathways in addition to tailoring the enemy population, effects, and sounds to match the players' performance. The result is a unique game session custom fitted to provide a satisfying and uniquely challenging experience each time the game is played.
Finally, with new Survivors, boss zombies, weapons, and items, Left 4 Dead 2 offers a much larger game than the original, featuring more co-operative campaigns, more Versus campaigns, new Survival maps, and the new competitive game mode, Scavenge, all available at launch.
For more information, please visit www.l4d.com.
‘The Lovely Bones’ Director Peter Jackson Creates A Beautiful PurgatoryFamitsu No More Heroes on Xbox 360 in 2010
"The Package" Free on Halo Waypoint Dec. 5th
Exclusive preview this Saturday only on Halo Waypoint and Xbox LIVE
The Halo universes most iconic figure embarks on a harrowing mission in the third preview episode of the epic anime saga, Halo Legends. Created by Casio Entertainment and visionary director Shinji Aramaki, part one of The Package will be available exclusively on Halo Waypoint for only 24 hours this Saturday, Dec. 5.
The story follows Master Chief and four specially selected Spartans as they launch out on a stealth cruiser into the heart of a massive Covenant fleet in a bid to recover a valuable intelligence asset.
This episode will prove that Spartans are just as adept fighting in zero-G and piloting never-before-seen light attack vehicles as they are on the ground. Once Master Chief locates the target he and the remaining Spartans blast their way on board, where the action gets hand-to-hand as they fight through an army of Covenant troops in order to recover the most important Human intelligence resource there is.
The Package will be previewed in two parts, with the conclusion of the story scheduled for Saturday, Dec. 12. Tune in for a behind-the-scenes look at the creation of The Package on Saturday, Dec. 19, in which Aramaki and his team recount their work on Halo Legends. A full schedule of upcoming Halo Legends 24-hour exclusive previews is below:
Episode/Airing Date (24-hour)
The Package Part 1 - Dec. 5, 2009
The Package Part 2 - Dec. 12, 2009
Making of The Package - Dec. 19, 2009
Origins Part 1 - Jan. 2, 2010
Making of Origins - Jan. 9, 2010
Trailers of upcoming episodes - Feb. 2, 2010
For insight into the creative process behind the Halo Legends anime films, see the attached for a new Q&A with Halo franchise development director Frank OConnor.
Produced by 343 Industries and created by a group of renowned anime studios, Halo Legends will be distributed by Warner Home Video on DVD, Blu-Ray and digital formats on Feb. 16, 2010.
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The Halo universes most iconic figure embarks on a harrowing mission in the third preview episode of the epic anime saga, Halo Legends. Created by Casio Entertainment and visionary director Shinji Aramaki, part one of The Package will be available exclusively on Halo Waypoint for only 24 hours this Saturday, Dec. 5.
The story follows Master Chief and four specially selected Spartans as they launch out on a stealth cruiser into the heart of a massive Covenant fleet in a bid to recover a valuable intelligence asset.
This episode will prove that Spartans are just as adept fighting in zero-G and piloting never-before-seen light attack vehicles as they are on the ground. Once Master Chief locates the target he and the remaining Spartans blast their way on board, where the action gets hand-to-hand as they fight through an army of Covenant troops in order to recover the most important Human intelligence resource there is.
The Package will be previewed in two parts, with the conclusion of the story scheduled for Saturday, Dec. 12. Tune in for a behind-the-scenes look at the creation of The Package on Saturday, Dec. 19, in which Aramaki and his team recount their work on Halo Legends. A full schedule of upcoming Halo Legends 24-hour exclusive previews is below:
Episode/Airing Date (24-hour)
The Package Part 1 - Dec. 5, 2009
The Package Part 2 - Dec. 12, 2009
Making of The Package - Dec. 19, 2009
Origins Part 1 - Jan. 2, 2010
Making of Origins - Jan. 9, 2010
Trailers of upcoming episodes - Feb. 2, 2010
For insight into the creative process behind the Halo Legends anime films, see the attached for a new Q&A with Halo franchise development director Frank OConnor.
Produced by 343 Industries and created by a group of renowned anime studios, Halo Legends will be distributed by Warner Home Video on DVD, Blu-Ray and digital formats on Feb. 16, 2010.
Halo Reach to Debut at 2009 Spike VGAsMatt Damon Is Confident ‘Bourne 4′ Will Happen — But Not Without Director
Tuesday, December 8, 2009
THQ Announces UFC 2010
AGOURA HILLS, Calif. December 7, 2009 THQ Inc. today announced that UFC® Undisputed 2010, the companys much anticipated second videogame based on the Ultimate Fighting Championship®, will make its worldwide debut at the upcoming 2009 Spike TV Video Game Awards. Set to air live from Los Angeles on Saturday, December 12 at 8:00 p.m. ET/PT, the awards show will feature the first-ever gameplay footage from UFC Undisputed 2010, interspersed with commentary from top UFC fighters. In addition, the footage will be introduced through a special UFC guest appearance.
Accompanying the worldwide debut of UFC Undisputed 2010, the franchises best-selling and critically acclaimed inaugural release, UFC 2009 Undisputed, is nominated for Best Individual Sports Game at the 2009 Spike TV Video Game Awards. Fans can vote for UFC 2009 Undisputed to win this prestigious videogame industry honor by visiting http://vga.spike.com.
In addition to the live broadcast, the 2009 Spike TV Video Game Awards will be shown in over 180 territories and countries. Non-U.S. residents should check their local listings for the date and time of the show.
More information about the UFC Undisputed videogame franchise can be found at www.ufcundisputed.com and www.thq.com.
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Accompanying the worldwide debut of UFC Undisputed 2010, the franchises best-selling and critically acclaimed inaugural release, UFC 2009 Undisputed, is nominated for Best Individual Sports Game at the 2009 Spike TV Video Game Awards. Fans can vote for UFC 2009 Undisputed to win this prestigious videogame industry honor by visiting http://vga.spike.com.
In addition to the live broadcast, the 2009 Spike TV Video Game Awards will be shown in over 180 territories and countries. Non-U.S. residents should check their local listings for the date and time of the show.
More information about the UFC Undisputed videogame franchise can be found at www.ufcundisputed.com and www.thq.com.
Common Says He’ll ‘Definitely’ See ‘Michael Jackson’s This Is It’Halo Reach to Debut at 2009 Spike VGAs
Quantum Theory Announced for Xbox 360
TORRANCE, Calif.December 7, 2009Video game developer and publisher TECMO announced today that QUANTUM THEORY will be a multiplatform release on the PlayStation®3 computer entertainment system and Xbox 360® video game and entertainment system from Microsoft. Both versions are scheduled to arrive in North America in spring 2010.
QUANTUM THEORY is Tecmos newest original IP and the companys first attempt at the third-person shooter genre. Players take on the role of the massive, gun-wielding warrior Syd and battle through intense action sequences in an unpredictable, shape-shifting battlefield. In addition to single player campaign, QUANTUM THEORY also supports four modes of online multiplayer, complete with voice chat for real-time communication.
STORY
Many years have passed since the world war inflicted catastrophic damage on the human race, leaving only a few survivors. In their new community Cocoon, life has been threatened by a black material called Erosion, creating a post-apocalyptic environment. Surviving humans recruit a militia to conquer the Erosion and set out to take down the evil, Living Tower. Arriving at the scene is the stalwart warrior Syd, whose only intentions are to destroy the Tower. He meets the beautiful and mysterious Filena as they both ascend to the top in their search for answers. The erosion of the Tower intensifies as the players climb up through the moving landform.
KEY FEATURES
Shape-Shifting Battlefield: Navigate through a dark fantasy world where the intense battleground surprises you with new and challenging obstacles by changing its form in real-time
Two-Character Combination Actions: Syd and Filena, an AI-controlled partner, perform actions as a pairin some instances, that is the only way to overcome hurdles. Strategically perform combos for a more powerful, fierce attack against colossal enemies
Online Play: Continue your adventure with others in four online modes
Distinctive Art Nouveau Style Environment: Radiant colors and the mixture of organic elements complements both action and technology
QUANTUM THEORY is not yet rated by the Entertainment Ratings Software Board.
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QUANTUM THEORY is Tecmos newest original IP and the companys first attempt at the third-person shooter genre. Players take on the role of the massive, gun-wielding warrior Syd and battle through intense action sequences in an unpredictable, shape-shifting battlefield. In addition to single player campaign, QUANTUM THEORY also supports four modes of online multiplayer, complete with voice chat for real-time communication.
STORY
Many years have passed since the world war inflicted catastrophic damage on the human race, leaving only a few survivors. In their new community Cocoon, life has been threatened by a black material called Erosion, creating a post-apocalyptic environment. Surviving humans recruit a militia to conquer the Erosion and set out to take down the evil, Living Tower. Arriving at the scene is the stalwart warrior Syd, whose only intentions are to destroy the Tower. He meets the beautiful and mysterious Filena as they both ascend to the top in their search for answers. The erosion of the Tower intensifies as the players climb up through the moving landform.
KEY FEATURES
Shape-Shifting Battlefield: Navigate through a dark fantasy world where the intense battleground surprises you with new and challenging obstacles by changing its form in real-time
Two-Character Combination Actions: Syd and Filena, an AI-controlled partner, perform actions as a pairin some instances, that is the only way to overcome hurdles. Strategically perform combos for a more powerful, fierce attack against colossal enemies
Online Play: Continue your adventure with others in four online modes
Distinctive Art Nouveau Style Environment: Radiant colors and the mixture of organic elements complements both action and technology
QUANTUM THEORY is not yet rated by the Entertainment Ratings Software Board.
Need For Speed Shift DLC Adds Modes and Cars‘New Moon’ Co-Star Thinks ‘Breaking Dawn’ Green Light Is Imminent
Sunday, December 6, 2009
WalMart, Other Retailers Slash Game Prices for Holiday
Reuters ran a story last night reporting that retailer Wal-Mart is pursuing an aggressive pricing strategy for console titles this holiday season, which started with sales last week on Black Friday. Left 4 Dead 2 and a number of other titles sold for $50 USD, with indications that these markdowns will continue for the holiday season in order to drive sales traffic through their stores and web portal. Other large retailers, such as Best Buy, Target and Amazon, responded in kind. While discounts during the holiday season are typical, this year in particular appears to be seeing prominent cuts and bundles for each of the big three console manufacturers.
The question then becomes, is this pricing flexibility a signal that retailers are looking to more aggressively price major games more quickly during the rest of the year? According to Wedbush Morgan analyst Michael Pachter, this doesnt appear to be the case. Note that Wal-Mart said 'top 25 games,' but didn't include CoDMW2, Assassin's Creed 2 or New Super Mario Bros. Wii, so I think the top 25 claim is questionable, said Pachter. If they don't include the top 3 games, I'm not sure it will drive a lot of people to pass five GameStops in order to drive to Wal-Mart instead.
DFC analyst David Cole expressed a similar sentiment, saying Games are a great way to drive store traffic and really it is more an indication of their overall popularity as a consumer product [this promotion] was more about aggressive pricing on some of the most popular items to drive traffic in hopes that it lifts sales of other products. Cole does believe this may be evidence of retailers testing the waters for more flexible pricing on less important titles during the rest of the year, however, claiming that I do eventually see a trend towards more aggressive pricing to drive sales of products that are not part of the Triple AAA best sellers. This is borne out by the quick discounting of many titles this year through online retailers like Amazon.com. Essentially, Triple AAA titles will continue at their $60 price point, while other lower-profile games will be at the mercy of market demand.
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The question then becomes, is this pricing flexibility a signal that retailers are looking to more aggressively price major games more quickly during the rest of the year? According to Wedbush Morgan analyst Michael Pachter, this doesnt appear to be the case. Note that Wal-Mart said 'top 25 games,' but didn't include CoDMW2, Assassin's Creed 2 or New Super Mario Bros. Wii, so I think the top 25 claim is questionable, said Pachter. If they don't include the top 3 games, I'm not sure it will drive a lot of people to pass five GameStops in order to drive to Wal-Mart instead.
DFC analyst David Cole expressed a similar sentiment, saying Games are a great way to drive store traffic and really it is more an indication of their overall popularity as a consumer product [this promotion] was more about aggressive pricing on some of the most popular items to drive traffic in hopes that it lifts sales of other products. Cole does believe this may be evidence of retailers testing the waters for more flexible pricing on less important titles during the rest of the year, however, claiming that I do eventually see a trend towards more aggressive pricing to drive sales of products that are not part of the Triple AAA best sellers. This is borne out by the quick discounting of many titles this year through online retailers like Amazon.com. Essentially, Triple AAA titles will continue at their $60 price point, while other lower-profile games will be at the mercy of market demand.
Microsoft Trumpets Xbox Live MomentumPenn Badgley Calls Teenage Halloween Costume ‘Worst Idea Ever’
Microsoft Announces Lips Party Classics
Sing Together at the Top of Your Lungs with Singing Favorites in Lips: Party Classics
The newest Lips will bring everyone together with irresistible favorites from Tiffany to the Village People, while Decembers soul classics and holiday tunes warm up your holidays
Who needs the lyrics? You know them by heart; everyone knows them by heart more or less. They are the songs that get us out of our seats and into the moment, they get the party started. Microsoft Game Studios and iNiS will capture the magic of these songs in Lips: Party Classics, the newest title to join the Lips singing sensation exclusive to Xbox 360. Available worldwide in spring 2010, Lips: Party Classics will let party goers experience their favorite tunes from their beloved karaoke venues right in their own living rooms.
Let the festivities commence with the wide selection of 40 peppy, festive, dramatic and exhilarating songs included in Lips: Party Classics. These are the songs you love to sing even if the singing itself is so bad its good these tunes will unite friends and family with fun and spontaneity. Just a glimpse of the full song list includes favorites such as:
Love Shack by The B-52's
Tubthumping by Chumbawamba
I Will Survive by Gloria Gaynor
Rock And Roll All Nite by KISS
Wannabe by Spice Girls
I Think Were Alone Now by Tiffany
Y.M.C.A. by Village People
Lips Jukebox extends the Lips fun
Right now, make your Facebook photos sing with the new Lips Jukebox. Available now for free at www.xbox.com/lipsjukebox , this easy-to-use online tool puts a pair of singing lips on your photos transforming them into a mini music video starring you and your best friends and family. Choose from classic tracks such as Barbie Girl by Aqua or Love Fool by The Cardigans.
Lips December Game Add-ons bring the holiday cheer
For those not-so-silent nights, invite your loved ones over and give them the gift of song with Papa Was A Rollin Stone by The Temptations, Right Round by Flo Rida, Think by Aretha Franklin, Blister In The Sun by Violent Femmes and more.
Then while youre stringing up your garlands, dont forget to add a variety of great holiday tunes including White Christmas by Bing Crosby, Santa Baby by Kylie Minogue and Hanukkah Blessings by Barenaked Ladies to your Lips collection that are sure to light up your nights with fun! For the full list of December Game Add-ons and festive songs, please visit www.xbox.com/lips.
Lips songs for everyone
Following the fall releases of Lips: Number One Hits worldwide, and Lips: Deutsche Partyknaller and Lips: Canta En EspaƱol in select regions, the Lips library is as diverse as the imagination, so that everyone can find the perfect songs to perform. These new titles coupled with the original Lips and the extensive library of Lips Game Add-on songs available on Xbox LIVE Marketplace and the in-game Get Music Store, are sure to keep the singing going until dawn.
Avatar and Xbox LIVE features add personal touches the singing experience with Avatar integration and Avatar Awards that allow singers to perform as their virtual selves in the game. With Lips: Party Classics, players can earn fashionable Avatar Accessories through in-game accomplishments to customize their wardrobe and flaunt their unique style to friends on Xbox LIVE. More information on Lips is available at www.xbox.com/lips.
Click here to view all screenshots
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The newest Lips will bring everyone together with irresistible favorites from Tiffany to the Village People, while Decembers soul classics and holiday tunes warm up your holidays
Who needs the lyrics? You know them by heart; everyone knows them by heart more or less. They are the songs that get us out of our seats and into the moment, they get the party started. Microsoft Game Studios and iNiS will capture the magic of these songs in Lips: Party Classics, the newest title to join the Lips singing sensation exclusive to Xbox 360. Available worldwide in spring 2010, Lips: Party Classics will let party goers experience their favorite tunes from their beloved karaoke venues right in their own living rooms.
Let the festivities commence with the wide selection of 40 peppy, festive, dramatic and exhilarating songs included in Lips: Party Classics. These are the songs you love to sing even if the singing itself is so bad its good these tunes will unite friends and family with fun and spontaneity. Just a glimpse of the full song list includes favorites such as:
Love Shack by The B-52's
Tubthumping by Chumbawamba
I Will Survive by Gloria Gaynor
Rock And Roll All Nite by KISS
Wannabe by Spice Girls
I Think Were Alone Now by Tiffany
Y.M.C.A. by Village People
Lips Jukebox extends the Lips fun
Right now, make your Facebook photos sing with the new Lips Jukebox. Available now for free at www.xbox.com/lipsjukebox , this easy-to-use online tool puts a pair of singing lips on your photos transforming them into a mini music video starring you and your best friends and family. Choose from classic tracks such as Barbie Girl by Aqua or Love Fool by The Cardigans.
Lips December Game Add-ons bring the holiday cheer
For those not-so-silent nights, invite your loved ones over and give them the gift of song with Papa Was A Rollin Stone by The Temptations, Right Round by Flo Rida, Think by Aretha Franklin, Blister In The Sun by Violent Femmes and more.
Then while youre stringing up your garlands, dont forget to add a variety of great holiday tunes including White Christmas by Bing Crosby, Santa Baby by Kylie Minogue and Hanukkah Blessings by Barenaked Ladies to your Lips collection that are sure to light up your nights with fun! For the full list of December Game Add-ons and festive songs, please visit www.xbox.com/lips.
Lips songs for everyone
Following the fall releases of Lips: Number One Hits worldwide, and Lips: Deutsche Partyknaller and Lips: Canta En EspaƱol in select regions, the Lips library is as diverse as the imagination, so that everyone can find the perfect songs to perform. These new titles coupled with the original Lips and the extensive library of Lips Game Add-on songs available on Xbox LIVE Marketplace and the in-game Get Music Store, are sure to keep the singing going until dawn.
Avatar and Xbox LIVE features add personal touches the singing experience with Avatar integration and Avatar Awards that allow singers to perform as their virtual selves in the game. With Lips: Party Classics, players can earn fashionable Avatar Accessories through in-game accomplishments to customize their wardrobe and flaunt their unique style to friends on Xbox LIVE. More information on Lips is available at www.xbox.com/lips.
Click here to view all screenshots
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Friday, December 4, 2009
Call of Duty Classic Deploys This Week
Santa Monica, CA November 30, 2009 Beginning this week the original title in the Call of Duty® franchise that started it all, Call of Duty: Classic, will be available as an individual purchase on the Xbox LIVE® online entertainment network on Wednesday for 1200 Microsoft Points and on the PlayStation®Network on Thursday for $14.99, allowing fans to experience the original installment on next-generation consoles for the first time.
Created by Infinity Ward in 2003, the original Call of Duty launched the hit franchise with more than 80 Game of the Year awards and 50 Editors Choice honors. Ported to Xbox LIVE and the PlayStation Network by Aspyr, Call of Duty: Classic is rated T (Teen) by the ESRB for Blood & Violence, and is currently available as downloadable content in the Call of Duty®: Modern Warfare 2® Collectors Editions published by Activision Publishing, Inc.
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Created by Infinity Ward in 2003, the original Call of Duty launched the hit franchise with more than 80 Game of the Year awards and 50 Editors Choice honors. Ported to Xbox LIVE and the PlayStation Network by Aspyr, Call of Duty: Classic is rated T (Teen) by the ESRB for Blood & Violence, and is currently available as downloadable content in the Call of Duty®: Modern Warfare 2® Collectors Editions published by Activision Publishing, Inc.
‘This Is It’ Proves Michael Jackson Was The ‘Greatest,’ Lou Ferrigno SaysMicrosoft Trumpets Xbox Live Momentum
Capcom Makes Final Fight Double Impact Official
Capcom confirmed to IGN last week that they'll be bringing seminal side scrolling beat-em-up Final Fight to the Xbox Live Arcade next April, featuring a new graphical mode designed to let the game "shine in crisp and clear HD glory". While Capcom neglected to confirm whether this means the standard filtered mode included in most Live Arcade classic releases or a more dedicated HD Remix style graphical overhaul, they did add that the lesser known arcade title Magic Sword will be included for the price of the download, which will also see a similar graphical touch-up. A price was not specified for the release.
Click here to view all screenshots
0D Beat Drop Arrives on Xbox Live Arcade‘New Moon’ Featurette Shows How Robert Pattinson Fights Volturi
Click here to view all screenshots
0D Beat Drop Arrives on Xbox Live Arcade‘New Moon’ Featurette Shows How Robert Pattinson Fights Volturi
Wednesday, December 2, 2009
Scivelation Announced for Xbox 360
Las Vegas, November 25th, 2009 - Scivelation is officially announced for release on the Xbox 360®video game and entertainment system from Microsoft® and is scheduled for a Q3 2010 release.
Scivelation, a cinematic gameplay experience set in a dystopian future that promises both high octane action and a powerful human story. Combining beautiful visuals rendered on the Unreal 3 Engine with an immersive plot informed by the works of Orwell, Milton and Dante, Scivelation features white-knuckled gameplay that stresses intelligent strategy while players run, gun, sneak, and drive through a diversity of post-Apocalyptic locations.
Human civilization as we know it has ended at the hands of religious zealots desperate to bring about the Apocalypse. What remains of society has been homogenized into a single culture, to be governed by the Regime - a theocratic, worldwide government intent to rob mankind of its most meaningful symbols. A scattered front of old believers, named heretics by the Regime, have resorted to violent mobilization in order to carve out a niche where they might survive unmolested, and in the midst of this turmoil are Dr. Elisha Amano, a disgruntled Regime scientist who helped develop a paradigm-shifting, post-human supervirus; and Mikhail Ivanov, a cyborg and former member of the Russian special forces who was divested of his humanity fighting in the End Times.
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0D Beat Drop Arrives on Xbox Live Arcade‘New Moon’ Co-Star Thinks ‘Breaking Dawn’ Green Light Is Imminent
Scivelation, a cinematic gameplay experience set in a dystopian future that promises both high octane action and a powerful human story. Combining beautiful visuals rendered on the Unreal 3 Engine with an immersive plot informed by the works of Orwell, Milton and Dante, Scivelation features white-knuckled gameplay that stresses intelligent strategy while players run, gun, sneak, and drive through a diversity of post-Apocalyptic locations.
Human civilization as we know it has ended at the hands of religious zealots desperate to bring about the Apocalypse. What remains of society has been homogenized into a single culture, to be governed by the Regime - a theocratic, worldwide government intent to rob mankind of its most meaningful symbols. A scattered front of old believers, named heretics by the Regime, have resorted to violent mobilization in order to carve out a niche where they might survive unmolested, and in the midst of this turmoil are Dr. Elisha Amano, a disgruntled Regime scientist who helped develop a paradigm-shifting, post-human supervirus; and Mikhail Ivanov, a cyborg and former member of the Russian special forces who was divested of his humanity fighting in the End Times.
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0D Beat Drop Arrives on Xbox Live Arcade‘New Moon’ Co-Star Thinks ‘Breaking Dawn’ Green Light Is Imminent
Madden NFL Arcade Out Now on XBLA
You can check out our most recent Madden NFL Arcade preview here
REDWOOD CITY, Calif. - November 25, 2009 Electronic Arts Inc. (NASDAQ: ERTS) announced today that Madden NFL Arcade is now available for download on the PlayStation® Store, and Xbox LIVE Arcade. Perfect for pick-up-and-play action during halftime, Madden NFL Arcade provides an all-new way to experience the Madden NFL franchise, featuring a unique art style and fast-paced gameplay. Madden NFL Arcade is available on the PlayStation Store and Xbox LIVE for $14.99 and 1200 MS points respectively.
Madden NFL Arcade takes everything you love about your favorite NFL stars and stadiums and brings them to life in a fun, high-scoring gridiron battle. Featuring all 32 NFL teams and stadiums, including the top five offensive and defensive stars from each team, with all-new arcade style animations, every play looks like a highlight reel. From linemen to wide receivers, each player is 100% authentic to the NFL and injected with over-the-top personality unique to Madden NFL Arcade.
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Catch your opponent off-guard with 13 unique Game Changers to break the game wide open in a single play. Freeze one of your opponents players, add extra lineman to sack the QB, turn off your opponents passing icons, and more. With action-packed Game Changers, no two plays are ever the same.
Madden NFL Arcade is the perfect video game for game day, allowing up to four cooperative players on a single console. You can also take on the world online in head-to-head matches and track your performance via interactive leaderboards. To commemorate your gridiron success, Madden NFL Arcade also provides a host of achievements and trophies to boost your gamer score.
Madden NFL Arcade is rated E for everyone by the ESRB and is developed in Orlando, Florida by the EA Tiburon studio, which also produces NCAA® Football, Tiger Woods PGA TOUR® and EA SPORTS MMA.
Chris Weitz Responds To Negative ‘New Moon’ Reviews0D Beat Drop Arrives on Xbox Live Arcade
REDWOOD CITY, Calif. - November 25, 2009 Electronic Arts Inc. (NASDAQ: ERTS) announced today that Madden NFL Arcade is now available for download on the PlayStation® Store, and Xbox LIVE Arcade. Perfect for pick-up-and-play action during halftime, Madden NFL Arcade provides an all-new way to experience the Madden NFL franchise, featuring a unique art style and fast-paced gameplay. Madden NFL Arcade is available on the PlayStation Store and Xbox LIVE for $14.99 and 1200 MS points respectively.
Madden NFL Arcade takes everything you love about your favorite NFL stars and stadiums and brings them to life in a fun, high-scoring gridiron battle. Featuring all 32 NFL teams and stadiums, including the top five offensive and defensive stars from each team, with all-new arcade style animations, every play looks like a highlight reel. From linemen to wide receivers, each player is 100% authentic to the NFL and injected with over-the-top personality unique to Madden NFL Arcade.
Click here to view all screenshots
Catch your opponent off-guard with 13 unique Game Changers to break the game wide open in a single play. Freeze one of your opponents players, add extra lineman to sack the QB, turn off your opponents passing icons, and more. With action-packed Game Changers, no two plays are ever the same.
Madden NFL Arcade is the perfect video game for game day, allowing up to four cooperative players on a single console. You can also take on the world online in head-to-head matches and track your performance via interactive leaderboards. To commemorate your gridiron success, Madden NFL Arcade also provides a host of achievements and trophies to boost your gamer score.
Madden NFL Arcade is rated E for everyone by the ESRB and is developed in Orlando, Florida by the EA Tiburon studio, which also produces NCAA® Football, Tiger Woods PGA TOUR® and EA SPORTS MMA.
Chris Weitz Responds To Negative ‘New Moon’ Reviews0D Beat Drop Arrives on Xbox Live Arcade
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