Read TeamXbox's LEGO Indiana Jones 2 review.
LucasArts and developer Traveller's Tales have released a free downloadable demo of LEGO Indiana Jones 2: The Adventure Continues , which is available on Xbox Live Marketplace.
Developed by the same team at Travellers Tales that created the award-winning LEGO Indiana Jones: The Original Adventures and the LEGO Star Wars series, LEGO Indiana Jones 2 presents a tongue-in-cheek take on all four cinematic adventures of pop cultures most iconic archaeologist, including for the first time ever "Indiana Jones and the Kingdom of the Crystal Skull" and will give players the ability to create levels of their own!
“The Package” Free on Halo Waypoint Dec. 5th‘Avatar’ Director James Cameron Talks Future Projects
Friday, December 25, 2009
Thursday, December 17, 2009
360Live App Releases on iTunes
Last week saw the somewhat stealthy (given the US Thanksgiving holiday) release of a new iPhone app designed to let users manage their Xbox Live friend requests and messages. Called 360Live and priced at $1.99 USD, it also supports the game history feature and virtually everything else the Xbox.com site allows.
However, there may be a bump in the road for developer Xavier Larrea, as Microsoft issued a directive in August of 2008 stating that all apps accessing Xbox Live information services must be free. While $1.99 errs in the direction of reasonable for App Store pricing, the charge would appear to be in conflict with Microsofts expressed desire for such applications to remain free (or, perhaps, to remain non-profit).
Neither Larrea nor Microsoft responded to requests for comment in time for publication.
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However, there may be a bump in the road for developer Xavier Larrea, as Microsoft issued a directive in August of 2008 stating that all apps accessing Xbox Live information services must be free. While $1.99 errs in the direction of reasonable for App Store pricing, the charge would appear to be in conflict with Microsofts expressed desire for such applications to remain free (or, perhaps, to remain non-profit).
Neither Larrea nor Microsoft responded to requests for comment in time for publication.
BBC iPlayer for Xbox 360 on Indefinite HoldZoe Saldana Reveals The Secrets Behind Her ‘Avatar’ Alien
Bethesda Acquires Publishing Rights for RAGE
ZeniMax announced this morning that it has secured rights to publish id Software's anticipated post-apocalyptic shooter RAGE in 2010. Previously, EA held the rights to publish the long in development title from the house of Doom. According to Zenimax, EA's participation has now ceased moving forward. ZeniMax will publish RAGE through their more commonly known subsidiary, Bethesda Softworks, after its move earlier this year to become a larger publishing brand, which saw it release both WET and Rogue Warrior. Development on RAGE has allegedly not been affected.
ECA Membership Cancellations Cause Gamer Stir‘New Moon’ Co-Star Thinks ‘Breaking Dawn’ Green Light Is Imminent
ECA Membership Cancellations Cause Gamer Stir‘New Moon’ Co-Star Thinks ‘Breaking Dawn’ Green Light Is Imminent
Trials HD BIG PACK DLC Announcement Trailer
Editor's Note: You can read our review of Trials HD here.
If you've played Trials HD, you'll understand when I say that it is addictively voluntary torture; hours of screaming, and yelling, and rocking back and forth in your seat as you will your bike to do what you're not even sure you need it to do to clear the course and move on to the next agonizing segment.
Which is all much, much more fun than it sounds.
That being said, it's likely that it will take a special kind of masochist (that happens to comprise a large chunk of the gaming populace) to get excited for the newly announced Trials HD DLC, the "BIG PACK." I could say more, but why don't you watch the trailer and see for yourself. If you'll excuse me, I'm going to buy some MS points.
1280x720 | 640x360
New ‘Iron Man 2′ Trailer Features Whiplash, Black Widow, War MachineEA Formally Announces Mercs Inc.
If you've played Trials HD, you'll understand when I say that it is addictively voluntary torture; hours of screaming, and yelling, and rocking back and forth in your seat as you will your bike to do what you're not even sure you need it to do to clear the course and move on to the next agonizing segment.
Which is all much, much more fun than it sounds.
That being said, it's likely that it will take a special kind of masochist (that happens to comprise a large chunk of the gaming populace) to get excited for the newly announced Trials HD DLC, the "BIG PACK." I could say more, but why don't you watch the trailer and see for yourself. If you'll excuse me, I'm going to buy some MS points.

1280x720 | 640x360
New ‘Iron Man 2′ Trailer Features Whiplash, Black Widow, War MachineEA Formally Announces Mercs Inc.
Tuesday, December 15, 2009
Ubisoft Plans Heavy Support For Natal
Amidst news of a more than 78 million euro loss for the quarter, Ubisoft has made public its plans to release 10 titles supporting Natal within 6 months of Microsofts ambitious relaunch initiative. On their quarterly earnings call with investors this morning (via Leigh Alexander at Gamasutra), CEO Yves Guillemot signaled Ubisofts commitment to Natal, stating "We have around 10 games that will come for Natal during the first six months of the launch of Natal, and we expect between four to five games for the new controller [from] Sony.
While this more or less confirms that Microsoft is aiming at a fiscal third quarter launch for Natal in 2010, more interesting is the confidence Ubisoft seems to have in the project. Guillemot cited an unpredictable third party market on Nintendos casual friendly Wii as primarily responsible for their financial losses for Q3, yet made clear that a majority of Ubisofts Natal releases will be aimed at a casual audience. This indicates a belief at Ubisoft that the ecosystem for third party titles in the casual market will be more hospitable on Microsofts console than on the Wii, to say nothing of Ubisofts significantly less developed plans for Sonys own motion control peripheral, set to release in the Spring of next year.
‘Up In The Air’ Director Jason Reitman Reveals The Real George ClooneyNatal Details to Surface at Gamesfest
While this more or less confirms that Microsoft is aiming at a fiscal third quarter launch for Natal in 2010, more interesting is the confidence Ubisoft seems to have in the project. Guillemot cited an unpredictable third party market on Nintendos casual friendly Wii as primarily responsible for their financial losses for Q3, yet made clear that a majority of Ubisofts Natal releases will be aimed at a casual audience. This indicates a belief at Ubisoft that the ecosystem for third party titles in the casual market will be more hospitable on Microsofts console than on the Wii, to say nothing of Ubisofts significantly less developed plans for Sonys own motion control peripheral, set to release in the Spring of next year.
‘Up In The Air’ Director Jason Reitman Reveals The Real George ClooneyNatal Details to Surface at Gamesfest
New Final Fantasy XIII Screens
This eagerly anticipated title takes full advantage of the Xbox 360 system's advanced hardware, providing tangible, intuitive controls while delivering seamless transitions between real-time gameplay and stunning in-game cinematics. The latest in cutting-edge technology has been utilized in the development of FINAL FANTASY XIII, thus making this newest addition to the FINAL FANTASY series worthy of the title "next generation."
‘The Lovely Bones’: Girl Interrupted, By Kurt LoderMadden NFL Arcade Out Now on XBLA

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‘The Lovely Bones’: Girl Interrupted, By Kurt LoderMadden NFL Arcade Out Now on XBLA
Natal Details to Surface at Gamesfest
Develop Magazine has obtained what it considers to be confirmed information that Microsoft will show much more about their Natal platform at their February Gamesfest conference. This comes after a 2009 hiatus for the series of events for the development community held in Seattle, London, and Tokyo.
Via Develop:
The description for the design track reads: "Project Natal not only revolutionizes the way people play games, but also changes the way games are designed and created. The Project Natal Design track will present innovative thinking and ideas to help you take your game from office to living roomcreating new ways to work, building showcase experiences, divining user intent, and designing gestures for UI versus game interactions. Discover best practices and what makes the magic in a Project Natal game."
Meanwhile the tech track's blurb reads: "Project Natal provides a groundbreaking new way for games to use natural user motion to interact with the Xbox 360. Experience the future now, with this cutting-edge technology! Join us to learn how to develop world-class titles using Project Natal, which provides many exciting new features that can be challenging to programmers. In the Project Natal Technical track, we will walk you through how to overcome these challenges with a combination of classic techniques and new thinking. We will explore the depths of this exciting technology and dive deep into gesture recognition, avatar retargeting, speech recognition, advanced raw stream processing, handling different player environments, and many other topics. No controller required!"
This follows earlier reports this month that Microsoft has secretly been visiting major publishers to sell them on developing for Natal in time for the system's predicted fiscal Q3 launch next year, and their recent postings for development jobs for Natal and their Halo-focused 343 studios. Ubisoft also specified that they'll dedicate significant support to the Natal platform in their earnings call this week, with plans to ship up to 10 titles within 6 months of its launch.
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Via Develop:
The description for the design track reads: "Project Natal not only revolutionizes the way people play games, but also changes the way games are designed and created. The Project Natal Design track will present innovative thinking and ideas to help you take your game from office to living roomcreating new ways to work, building showcase experiences, divining user intent, and designing gestures for UI versus game interactions. Discover best practices and what makes the magic in a Project Natal game."
Meanwhile the tech track's blurb reads: "Project Natal provides a groundbreaking new way for games to use natural user motion to interact with the Xbox 360. Experience the future now, with this cutting-edge technology! Join us to learn how to develop world-class titles using Project Natal, which provides many exciting new features that can be challenging to programmers. In the Project Natal Technical track, we will walk you through how to overcome these challenges with a combination of classic techniques and new thinking. We will explore the depths of this exciting technology and dive deep into gesture recognition, avatar retargeting, speech recognition, advanced raw stream processing, handling different player environments, and many other topics. No controller required!"
This follows earlier reports this month that Microsoft has secretly been visiting major publishers to sell them on developing for Natal in time for the system's predicted fiscal Q3 launch next year, and their recent postings for development jobs for Natal and their Halo-focused 343 studios. Ubisoft also specified that they'll dedicate significant support to the Natal platform in their earnings call this week, with plans to ship up to 10 titles within 6 months of its launch.
‘Avatar’ London Premiere Brings Out Stars, Wows CrowdSupreme Commander 2 Gets A Release Date
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