id software brought their AAA game, literally, to QuakeCon's keynote speech that was held earlier this weekend. Jon Carmack took that stage at the yearly keynote speech and summed things up nicely - "every year we come on stage and talk about what we are doing and where we are going.. You can go and experience the game [RAGE] right now. We have a dozen or so stations with the full game and dev console enabled". Fans who attended QuakeCon got the chance to experience RAGE first hand almost a full two months before release.
The playable build of RAGE wasn't the only piece of news regarding the game. id also released a brand new trailer for the game. The uprising trailer, which we brought to you earlier in the week, has a runtime of 3 minutes. This trailer gives us a great look at the "megatexture" technology id has developed for their latest engine. The characters and objects look amazing. Are you ready to take up arms and fight against "the authority"?
Fans of id know that they are always working on their next innovation. When they were working on Return to Castle Wolfenstein (2001) they were laying the ground work for their next smash hit Doom 3 (2004). Now that work is wrapping up on RAGE they are setting their sights on DOOM IV. While they didn't show any screens/videos or renders from the game they did release some technical details. The single player portions of Doom IV will run at 30HZ while the multiplayer will be doubled - to 60HZ. Most of the RAGE development team will shift to the Doom IV project now that the game is less than 2 months away from release.
There are lots of news, trailers and speeches to digest from QuakeCon. If you'd like to see Jonb Carmack's full hour and a half presentation from earlier this weekend id has already published it to YouTube. We've included it in the embedded player below